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Gnoll

Medium humanoid (gnoll), chaotic evil


  • Armor Class 14 (hide armor)
  • Hit Points 16 (3d8 + 3)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 7 (-2)

  • Senses darkvision 60 ft., passive Perception 10
  • Languages Low Common, Gnoll
  • Challenge 1/2 (100 XP)


Last Stand. When the gnoll is reduced to 0 hit points, it can use its reaction to make a bite attack before falling unconscious.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.