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Giant Skeleton

Large undead, lawful evil


  • Armor Class 12 (natural armor)
  • Hit Points 67 (9d10 + 18)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

  • Damage Vulnerabilities bludgeoning
  • Damage Immunities poison
  • Condition Immunities exhaustion, poison
  • Senses darkvision 60 ft., passive Perception 9
  • Languages understands all languages it knew in life but can't speak
  • Challenge 2 (450 XP)


Brute. A melee weapon deals one extra damage die when the skeleton hits with it (included in the attack).

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.