Back to Bestiary

Giant Scorpid

Large beast, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 52 (7d10 + 14)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 4 (-3) 9 (-1) 3 (-4)

  • Senses blindsight 60 ft., passive Perception 9
  • Languages
  • Challenge 3 (700 XP)


Actions

Multiattack. The scorpid makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much on a successful one.