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Giant Crab

Medium beast, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 13 (3d8)
  • Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4)

  • Skills Stealth +4
  • Senses blindsight 30 ft., passive Perception 9
  • Languages
  • Challenge 1/8 (25 XP)


Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crap has two claws, each of which can grapple only one target.