Ghoul
Medium undead, chaotic evil
- Armor Class 12
- Hit Points 22 (5d8)
Speed 30 ft.
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 10 (+0) 7 (-2) 10 (+0) 6 (-2)
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages —
Challenge 1 (200 XP)
Actions
Multiattack. The ghoul makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Cannibalize (Recharge after a Short or Long Rest). The ghoul cannibalizes the corpse of a humanoid that has been dead for less than a day, regaining 10 hit points. Each creature of the ghoul's choice that is within 30 feet of the ghoul and can see it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to any ghoul's cannibalize for the next 24 hours.