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Gargoyle

Medium monstrosity, chaotic evil


  • Armor Class 15 (natural armor)
  • Hit Points 45 (6d8 + 18)
  • Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 16 (+3) 5 (-3) 11 (+0) 7 (-2)

  • Damage Resistances bludgeoning, piercing, and slash­ing from non magical attacks that aren't adamantine
  • Damage Immunities poison
  • Condition Immunities exhaustion, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands Common but can't speak
  • Challenge 2 (450 XP)


Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Stone Form. The gargoyle turns itself to stone making it indistinguishable from an inanimate statue. While it is turned this way, the gargoyle can't take any actions or move, and regains 5 hit points at the end of each of its turns. The gargoyle can turn itself into flesh using its bonus action.