Back to Bestiary

Furbolg

Medium monstrosity, neutral


  • Armor Class 13 (natural armor)
  • Hit Points 45 (6d8 + 18)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 10 (+0) 15 (+1) 7 (-2)

  • Skills Nature +2, Perception +4, Survival +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Druidic, Furbolg
  • Challenge 2 (450 XP)


Innate Spellcasting. The furbolg's spellcasting ability is Wisdom (spell save DC 12). The furbolg can innately cast the following spells, requiring no material components.

At will: dancing lights, druidcraft
1/day each: enhance ability, entangle

Wounded Fury. While it has 10 hit points or fewer, the furbolg has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack. The furbolg makes two claw attacks, or one with its claws and one with its quarterstaff.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands to make a melee attack.