Back to Bestiary

Feral Worgen

Medium humanoid (worgen), chaotic evil


  • Armor Class 12 (natural armor)
  • Hit Points 39 (6d8 + 12)
  • Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 7 (-2) 11 (+0) 10 (+0)

  • Skills Perception +4, Survival +2, Stealth +3
  • Damage Resistances bludgeoning, piercing, and slashing from non magical attacks and weapons
    that aren't silvered
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Wolf
  • Challenge 2 (450 XP)


Keen Hearing and Smell. The worgen has advantage on Wisdom (Perception) checks that rely on its hearing or smell.

Pack Tactics. The worgen has advantage on an attack roll against a creature if at least one of the worgen's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The worgen makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or gain the worgen curse.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.