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Darkhound

Medium fiend, chaotic evil


  • Armor Class 12
  • Hit Points 11 (2d8 + 2)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)

  • Skills Perception +3
  • Senses darkvision 30 ft., passive Perception 13
  • Languages
  • Challenge 1/2 (100 XP)


Keen Hearing and Smell. The darkhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Otherworldly Perception. The darkhound can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) poison damage.