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Dark Iron Overseer

Medium humanoid (dwarf), lawful evil


  • Armor Class 17 (half plate, shield)
  • Hit Points 102 (12d8 + 48)
  • Speed 25 ft.


STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 18 (+4) 14 (+2) 10 (+0) 12 (+1)

  • Skills Investigation +5, Insight +3, Intimidation +4
  • Damage Resistances fire
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Common, Dwarven
  • Challenge 7 (2,900 XP)


Innate Spellcasting. The dwarf's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: produce flame
1/day each: lesser restoration, searing smite

Sunlight Sensitivity. While in sunlight, the dwarf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dwarf makes three battleaxe attacks, or two blunderbuss attacks and uses Call to Attack.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack.

Blunderbuss. Ranged Weapon Attack: +2 to hit, range 15/60 ft., one target. Hit: 9 (2d8) piercing damage.

Call to Attack. Up to three allied dark iron dwarves within 120 feet of this dwarf that can hear it can each use their reaction to make one weapon attack.

Reactions

Hateful Command. When an ally that the dwarf can see makes a d20 roll, the dwarf can roll a d6 and the ally can add the number rolled to the d20 roll by taking 3 (1d6) psychic damage. A creature immune to psychic damage can't be affected by Hateful Command.