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Dark Iron Dwarf

Medium humanoid (dwarf), lawful evil


  • Armor Class 16 (breastplate, shield)
  • Hit Points 26 (4d8 + 8)
  • Speed 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+1) 12 (+1) 10 (+0) 9 (-1)

  • Damage Resistances fire
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Common, Dwarven
  • Challenge 1 (200 XP)


Innate Spellcasting. The dwarf's spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: produce flame
1/day each: lesser restoration, searing smite

Sunlight Sensitivity. While in sunlight, the dwarf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands to make a melee attack.

Blunderbuss. Ranged Weapon Attack: +2 to hit, range 15/60 ft., one target. Hit: 9 (2d8) piercing damage.