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Arcane Wyrm

Large elemental, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 29 (4d10 + 8)
  • Speed 0 ft., fly 50 ft. (hover)


STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 12 (+1) 11 (+0) 8 (-1)

  • Damage Immunities force
  • Condition Immunities prone
  • Senses darkvision 60 ft., passive Perception 10
  • Languages
  • Challenge 2 (450 XP)


Death Burst. When the wyrm dies, it explodes in a burst of arcane. Each creature within 15 feet of it must make a DC 13 Dexterity saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one.

Magic Sense. The wyrm can sense magic users within 30 feet of it, and focus its attacks on those creatures.

Mana Burn. Whenever the wyrm hits a target with its bite, the target must succeed on a DC 13 Intelligence saving throw or have their lowest available spell slot expended. The target regains any spell slots lost in this way when they finish a short rest.

Actions

Multiattack. The wyrm makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage.

Constrict. Melee Weapon Attack: +5 to hit, reach
5 ft., one Medium or smaller creature. Hit: 2 (1d4) bludgeoning damage plus 7 (2d4 +3) force damage. The target is grappled (escape DC 13) if the wyrm isn't already constricting a creature, and the target is restrained until this grapple ends.

Faerie Fire (1/day). The wyrm manifests the effects of a faerie fire spell within 60 feet of it (spell save DC 12).