Apparition
Medium undead, chaotic evil
- Armor Class 12
- Hit Points 22 (5d8)
Speed 0 ft., fly 40 ft. (hover)
STR DEX CON INT WIS CHA 1 (-5) 14 (+2) 11 (+0) 14 (+2) 10 (+0) 12 (+1)
- Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical attacks
- Damage Immunities cold, necrotic, poison
- Condition Immunities charmed, exhaustion, frightened grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 60 ft., passive Perception 10
- Languages understands any language it knew in life, but can't speak
Challenge 2 (450 XP)
Incorporeal Movement. The apparition can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spellcasting. The apparition is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The apparition has the following mage spells prepared:
Cantrips (at will): flurry, frostbite, ray of frost
1st level (4 slots): armor of Agathys, frostfire bolt,
ice knife
2nd level (3 slots): detect thoughts, hold person,
misty stepSunlight Sensitivity. While in sunlight, the apparition has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Withering Touch. Melee Weapon Attack: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 1) necrotic damage.