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Ancient of Lore

Huge plant, neutral good


  • Armor Class 15 (natural armor)
  • Hit Points 115 (11d12 + 44)
  • Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 8 (-1) 19 (+4) 14 (+2) 21 (+5) 12 (+1)

  • Saving Throws Wis +8
  • Skills History +5, Nature +8
  • Damage Vulnerabilities fire
  • Damage Resistances bludgeoning, piercing
  • Senses darkvision 120 ft., passive Perception ##
  • Languages Darnassian, Druidic
  • Challenge 7 (2,900 XP)


False Appearance. While the ancient remains motion­less, it is indistinguishable from a normal tree.

Siege Monster. The ancient deals double damage to objects and structures.

Speak with Nature. The ancient can communicate with beasts and plants as if they shared a language.

Spellcasting. The ancient is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The ancient has the following druid spells prepared:

Cantrips (at will): dancing lights, druidcraft, solar
    wrath, thorn whip

1st level (4 slots): detect magic, detect poison and
    disease, faerie fire, starfire

2nd level (3 slots): locate animals and plants,
    moonbeam, skywrite

3rd level (3 slots): dispel magic, plant growth,
    protection from energy, starsurge

4th level (3 slots): confusion, locate creature
5th level (2 slots): dream, wrath of nature
6th level (1 slot): starfall, wall of thorns

Actions

Multiattack. The ancient makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

Rock Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 25 (5d8 + 3) bludgeoning damage.

Take Root. The ancient buries its roots in the ground or uproots them. While rooted, the ancients speed becomes 0, it gains advantage on its attack rolls, and is immune to any effect that would force the ancient to move or be moved.