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Ancient Kodo

Huge beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 76 (8d12 + 24)
  • Speed 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 17 (+3) 4 (-3) 11 (+0) 6 (-2)

  • Senses passive Perception 10
  • Languages
  • Challenge 4 (1,100 XP)


Trampling Charge. If the kodo moves at least 20 feet straight towards a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the kodo can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Attack Weapon: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.

Stomp. Melee Attack Weapon: +7 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Devour. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage. A Medium or smaller target must succeed on a DC 13 Dexterity saving throw or swallowed by the lizard. The lizard can only have one target swallowed at a time. If a target fails the saving throw while the lizard has a creature swallowed, it is grappled instead.
    A swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid damage at the start of each of the lizard's turns.
    If the lizard takes 15 damage or more on a single turn from the swallowed creature, the lizard must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the lizard. If the lizard dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.