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Abomination

Large construct (undead), neutral evil


  • Armor Class 14 (natural armor)
  • Hit Points 114 (12d10 + 48)
  • Speed 20 ft.


STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 18 (+4) 3 (-4) 8 (-1) 4 (-3)

  • Damage Resistances bludgeoning, piercing, and slashing from non magical attacks
  • Damage Immunities poison
  • Condition Immunities exhaustion, frightened, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Common, Gutterspeak
  • Challenge 7 (2,900 XP)


Immutable Form. The abomination is immune to any spell or effect that would alter its form.

Stench. Any creature that starts its turn within 10 feet of the abomination must succeed on a DC 14 Con­stitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all abominations for 1 minute.

Actions

Multiattack. The abomination makes two attacks: one with its cleaver and one with its horrific hook.

Cleaver. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Horrific Hook. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and if the target is a creature it must succeed on a DC 16 Strength saving throw or be grappled and pulled to an empty space next to the abomination.